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Apr 2 2024

phabadmin uninstalled Slowvote.
Apr 2 2024, 7:29 PM
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Apr 1 2024

phosit added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Apr 1 2024, 3:03 PM
phosit updated the diff for D5031: Fix batch training time tech description.

Rebase

Apr 1 2024, 1:21 PM
autobuild committed rP28061: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Apr 1 2024, 7:45 AM

Mar 31 2024

sera added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 31 2024, 3:21 PM

Mar 30 2024

Cayleb-Ordo requested review of D5255: docs: Improve Doxygen Visuals and Build process..
Mar 30 2024, 9:17 PM
phosit added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 30 2024, 5:37 PM
sera added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 30 2024, 2:08 PM

Mar 29 2024

s0600204 added a comment to D5002: [WIP] Upgrade to ESR SM102.

See also #6905 for a build failure of sm91 on macOS 14 w. XCode 15 that will also prevent building sm102 on such systems as well.

Mar 29 2024, 8:41 PM
autobuild committed rP28060: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 29 2024, 8:24 AM

Mar 28 2024

real_tabasco_sauce added a comment to rP27996: [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes).

How does this relate to #305?

Mar 28 2024, 9:02 PM
phosit added a comment to rP27996: [Gameplay] Complete Naval Overhaul (UnitAI and Warship Classes).

How does this relate to #305?

Mar 28 2024, 6:03 PM
phosit added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 28 2024, 5:30 PM

Mar 27 2024

sera added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 9:04 PM
phosit added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 8:41 PM
sera added inline comments to D5254: Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 8:00 PM
phosit updated the test plan for D5254: Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 4:41 PM
phosit updated the test plan for D5254: Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 4:25 PM
phosit added a comment to D5254: Shutdown mongoose in rl-interface gracefully.
In D5254#223622, @Stan wrote:
Mar 27 2024, 4:23 PM
Stan added a comment to D5254: Shutdown mongoose in rl-interface gracefully.

Related ? https://trac.wildfiregames.com/ticket/5989

Mar 27 2024, 1:43 PM
Stan added a comment to D4770: Multiplayer saved games.

Dunno, could be a glitchy UI in some cases, the menu being available in SP while it shouldn't (or showing the wrong text) or for observers / defeated players which would be weird or could cause side effects

Mar 27 2024, 1:41 PM
phosit retitled D5254: Shutdown mongoose in rl-interface gracefully from Shutdown rl-interface gracefully to Shutdown mongoose in rl-interface gracefully.
Mar 27 2024, 11:52 AM
phosit added a comment to D4770: Multiplayer saved games.
In D4770#223608, @Stan wrote:

Well, can you break it? (Corrupted savegames, forged ones, spamming buttons, accessing it from somewhere you shouldn't) ? Possible bugs with AIs, rejoin check etc

Mar 27 2024, 11:17 AM
phosit added a comment to D5195: Use templates instead of macros to restrict access to the VFS.
In D5195#223604, @Stan wrote:

Well I would assume this changes the generated assembly which could be for the worst compared to macros. But I suppose it could / should be profiled.

Mar 27 2024, 11:04 AM
Stan added a comment to D4770: Multiplayer saved games.

Well, can you break it? (Corrupted savegames, forged ones, spamming buttons, accessing it from somewhere you shouldn't) ? Possible bugs with AIs, rejoin check etc

Mar 27 2024, 8:51 AM
Freagarach accepted D5031: Fix batch training time tech description.

Fine by me. :)

Mar 27 2024, 7:14 AM

Mar 26 2024

Stan added a comment to D5195: Use templates instead of macros to restrict access to the VFS.

Well I would assume this changes the generated assembly which could be for the worst compared to macros. But I suppose it could / should be profiled.

Mar 26 2024, 9:04 PM
phosit added a comment to D4770: Multiplayer saved games.

Can somebody take another look. pls.

Mar 26 2024, 7:51 PM
phosit added a comment to D5031: Fix batch training time tech description.

@Freagarach are you ok with this wording?

Mar 26 2024, 7:46 PM
phosit updated the diff for D5195: Use templates instead of macros to restrict access to the VFS.

Use std::any_of

Mar 26 2024, 6:02 PM
phosit added a comment to D5195: Use templates instead of macros to restrict access to the VFS.
In D5195#223594, @Stan wrote:

Dumb question, but doesn't that make the code slower?

Mar 26 2024, 5:20 PM
Stan added a comment to D5195: Use templates instead of macros to restrict access to the VFS.

Dumb question, but doesn't that make the code slower?

Mar 26 2024, 9:21 AM
Stan removed 1 auditor(s) for rP28059: Update library version missing in rP27980: Itms.
Mar 26 2024, 9:19 AM
jasperwilde09 added a comment to D5242: Deprecates OpenGL ARB backend.

I need to use multiple GPU drivers, so how can I use the OpenGL ARB backend without errors? enneagram test

Mar 26 2024, 2:23 AM

Mar 25 2024

phosit committed rP28059: Update library version missing in rP27980.
Update library version missing in rP27980
Mar 25 2024, 7:00 PM
phosit closed D5230: Update library version missing in rP27980.
Mar 25 2024, 7:00 PM
phosit updated the diff for D5195: Use templates instead of macros to restrict access to the VFS.

Copyright year

Mar 25 2024, 6:12 PM
Manisla added a comment to rP28048: Use std::function instead of inhereting from CNetFileReceiveTask.

/ If MESSAGECONTENT would be longer another message would be sent.
CheckSizes(server.queues, 0, 1, 1, 0);

Mar 25 2024, 9:23 AM
Manisla added a comment to rP28053: Default many of CFsm's special functions and remove virtual specifires.

" void CFsm::AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState,
Action** = nullptr */, void* pContext /*
{
m_Transitions.insert Transition{{pAction, pContext}, nextState}});
}

Mar 25 2024, 8:36 AM
autobuild committed rP28058: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 25 2024, 8:19 AM
autobuild committed rP28057: [Windows] Automated build..
[Windows] Automated build.
Mar 25 2024, 5:07 AM

Mar 24 2024

wowgetoffyourcellphone added a comment to rP25192: Allow to specify subunits on creation..

Do we have an example template?

Mar 24 2024, 11:10 PM
phosit published D5254: Shutdown mongoose in rl-interface gracefully for review.
Mar 24 2024, 8:12 PM
phosit committed rP28056: Split the Shutdown function.
Split the Shutdown function
Mar 24 2024, 12:48 PM
phosit closed D5148: Split Shutdown.
Mar 24 2024, 12:48 PM
phosit updated the diff for D5222: Don't use a ScriptContext on the server.
  • fix typo
  • use exceptions
  • ignore some warnings from json_spirit
Mar 24 2024, 11:36 AM

Mar 23 2024

phosit updated the diff for D5148: Split Shutdown.

Rebase

Mar 23 2024, 4:48 PM
phosit added a comment to D5240: Atlas Actor Viewer Toggle 3d.

If you zoom out (much), toggle the view and rotate the actor. There are artifacts.

This is a hard problem, I don't know if the orthogonal projection is interfering with rendering of "texture cubes" and "sky managers" (in source/renderer/SkyManager.cpp), so the screen isn't being cleared before the next frame is drawn.

Mar 23 2024, 4:35 PM
Boston_Brooks added a comment to D5240: Atlas Actor Viewer Toggle 3d.

If you zoom out (much), toggle the view and rotate the actor. There are artifacts.

Mar 23 2024, 9:16 AM

Mar 22 2024

Stan added inline comments to D5222: Don't use a ScriptContext on the server.
Mar 22 2024, 8:24 AM
Stan updated the summary of D5222: Don't use a ScriptContext on the server.
Mar 22 2024, 8:24 AM
autobuild committed rP28055: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 22 2024, 8:19 AM
wowgetoffyourcellphone accepted D5245: Cleanup onager after removing soldier construction.
Mar 22 2024, 5:19 AM
autobuild committed rP28054: [Windows] Automated build..
[Windows] Automated build.
Mar 22 2024, 5:04 AM
bilag added a comment to rP28053: Default many of CFsm's special functions and remove virtual specifires.

I try:
" void CFsm::AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState,
Action* pAction /* = nullptr */, void* pContext /* = nullptr*/ tiny games)
{
m_Transitions.insert({TransitionKey{state, eventType}, Transition{{pAction, pContext}, nextState}});
}

Mar 22 2024, 2:44 AM

Mar 21 2024

phosit published D5253: Make CFsm a template for review.
Mar 21 2024, 8:40 PM
phosit committed rP28053: Default many of CFsm's special functions and remove virtual specifires.
Default many of CFsm's special functions and remove virtual specifires
Mar 21 2024, 5:48 PM
phosit closed D5249: Default many of CFsm's special functions and remove virtual specifires.
Mar 21 2024, 5:48 PM
JolieKeva added a comment to rP28033: More generic hash function for FSM.

Your article is a testament to your professionalism and extensive knowledge watermelon game of the subject. I'd like to hear your thoughts on this topic further.

Mar 21 2024, 10:32 AM
jasperwilde09 added a comment to rP27989: Make QuitConfirmationReplay extend QuitConfirmation.

Thank you so much for sharing them, they are so special personality test

Mar 21 2024, 4:38 AM

Mar 20 2024

sera added a comment to D5222: Don't use a ScriptContext on the server.

However clients have no idea which user issued which command which might be ok-ish or not, you don't need it for basic gameplay but per user stats are of reach for instance.

Mar 20 2024, 8:16 PM
phosit added a comment to D5222: Don't use a ScriptContext on the server.
In D5222#223533, @sera wrote:

Thinking a bit more about player spoofing, it probably is a bad idea in the first place and extending the command protocol to have both a "user" and "player" id would probably make implementing co-op play a lot cleaner. Sure it's not the intended scope of this patch ...

Mar 20 2024, 7:39 PM
sera added a comment to D5222: Don't use a ScriptContext on the server.

Thinking a bit more about player spoofing, it probably is a bad idea in the first place and extending the command protocol to have both a "user" and "player" id would probably make implementing co-op play a lot cleaner. Sure it's not the intended scope of this patch ...

Mar 20 2024, 7:00 PM
phosit updated the diff for D5222: Don't use a ScriptContext on the server.

Use json_spirit

Mar 20 2024, 6:46 PM
phosit added a comment to D5240: Atlas Actor Viewer Toggle 3d.

If you zoom out (much), toggle the view and rotate the actor. There are artifacts.

Mar 20 2024, 5:56 PM

Mar 19 2024

Stan added a comment to D5252: docs: Improve Doxygen Visuals and Build process..

Just curious, why bother with cmake? Wouldn't a posix shell script do the same?

Mar 19 2024, 8:25 AM
sera added inline comments to D5252: docs: Improve Doxygen Visuals and Build process..
Mar 19 2024, 8:16 AM
Boston_Brooks updated the diff for D5240: Atlas Actor Viewer Toggle 3d.

My last update didn't actually compile

Mar 19 2024, 7:26 AM

Mar 18 2024

Stan added inline comments to D5252: docs: Improve Doxygen Visuals and Build process..
Mar 18 2024, 7:37 PM
sera added inline comments to D5252: docs: Improve Doxygen Visuals and Build process..
Mar 18 2024, 6:35 PM
Stan added inline comments to D5252: docs: Improve Doxygen Visuals and Build process..
Mar 18 2024, 2:22 PM
autobuild committed rP28052: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 18 2024, 8:30 AM

Mar 17 2024

sera added a comment to D5252: docs: Improve Doxygen Visuals and Build process..

Quick review

Mar 17 2024, 6:56 PM
Cayleb-Ordo requested review of D5252: docs: Improve Doxygen Visuals and Build process..
Mar 17 2024, 1:47 PM

Mar 15 2024

autobuild committed rP28051: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 15 2024, 8:41 AM
EmmaAlva added a comment to rP27982: [i18n] Updated POT and PO files..

Great post. Your article is a testament to your professionalism and extensive knowledge of the subject. I'd like to hear your thoughts on this topic tiny fishing further.

Mar 15 2024, 3:10 AM

Mar 14 2024

sera added a comment to D5222: Don't use a ScriptContext on the server.
In D5222#223495, @sera wrote:

IMO The behavior of the server shouldn't dependent on the simulation's init-atributes. Instead the controller should explicitly control the server.

allowCheats is an init-attribute, at least that's my take.

Is that also the case if we call it allowPlayerSpoofing?

Mar 14 2024, 8:44 PM
phosit added a comment to D5222: Don't use a ScriptContext on the server.
In D5222#223495, @sera wrote:

IMO The behavior of the server shouldn't dependent on the simulation's init-atributes. Instead the controller should explicitly control the server.

allowCheats is an init-attribute, at least that's my take.

Is that also the case if we call it allowPlayerSpoofing?

Mar 14 2024, 8:09 PM
sera added a comment to D5222: Don't use a ScriptContext on the server.

IMO The behavior of the server shouldn't dependent on the simulation's init-atributes. Instead the controller should explicitly control the server.

Mar 14 2024, 7:37 PM
phosit added a comment to D5222: Don't use a ScriptContext on the server.

IMO The behavior of the server shouldn't dependent on the simulation's init-atributes. Instead the controller should explicitly control the server.

Mar 14 2024, 6:57 PM

Mar 13 2024

phosit updated the diff for D5222: Don't use a ScriptContext on the server.

rebase

Mar 13 2024, 1:33 PM
phosit updated the diff for D5250: Combine Frame functions.

Move the realTimeSinceLastFrame calculation back in to Frame.

Mar 13 2024, 11:24 AM
NellyAurora added a comment to rP28045: [i18n] Updated POT and PO files..

I wanted to let you know that I recently visited your blog and really enjoy reading heardle 80s your posts.

Mar 13 2024, 8:18 AM
real_tabasco_sauce updated the diff for D4964: [Gameplay] non-random Building AI.

update with siege tower support for targeting

Mar 13 2024, 4:54 AM
real_tabasco_sauce added inline comments to D4964: [Gameplay] non-random Building AI.
Mar 13 2024, 4:11 AM
Boston_Brooks updated the diff for D5240: Atlas Actor Viewer Toggle 3d.

Fixed indentation

Mar 13 2024, 2:47 AM
Boston_Brooks updated the diff for D5240: Atlas Actor Viewer Toggle 3d.

Reduced clipping RE phosit: The front of actor is cut-of.

Mar 13 2024, 2:41 AM
Boston_Brooks updated the diff for D5240: Atlas Actor Viewer Toggle 3d.

Prefer default value to initialized value in AtlasViewActor

Mar 13 2024, 2:22 AM

Mar 12 2024

chrstgtr added a comment to D5233: [Gameplay] Increase RegenRate for CC, houses.

+1 for the concerns I originally raised.

Mar 12 2024, 6:56 AM

Mar 11 2024

autobuild committed rP28050: [i18n] Updated POT and PO files..
[i18n] Updated POT and PO files.
Mar 11 2024, 8:20 AM

Mar 10 2024

autobuild committed rP28049: [Windows] Automated build..
[Windows] Automated build.
Mar 10 2024, 5:03 AM

Mar 9 2024

sera added inline comments to D5250: Combine Frame functions.
Mar 9 2024, 3:52 PM
phosit committed rP28048: Use std::function instead of inhereting from CNetFileReceiveTask.
Use std::function instead of inhereting from CNetFileReceiveTask
Mar 9 2024, 2:32 PM
phosit closed D5239: Use std::function instead of inhereting from CNetFileReceiveTask.
Mar 9 2024, 2:32 PM