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See also #6905 for a build failure of sm91 on macOS 14 w. XCode 15 that will also prevent building sm102 on such systems as well.
Mar 28 2024
In rP27996#61951, @phosit wrote:How does this relate to #305?
How does this relate to #305?
Mar 27 2024
In D5254#223622, @Stan wrote:
Dunno, could be a glitchy UI in some cases, the menu being available in SP while it shouldn't (or showing the wrong text) or for observers / defeated players which would be weird or could cause side effects
In D4770#223608, @Stan wrote:Well, can you break it? (Corrupted savegames, forged ones, spamming buttons, accessing it from somewhere you shouldn't) ? Possible bugs with AIs, rejoin check etc
In D5195#223604, @Stan wrote:Well I would assume this changes the generated assembly which could be for the worst compared to macros. But I suppose it could / should be profiled.
Well, can you break it? (Corrupted savegames, forged ones, spamming buttons, accessing it from somewhere you shouldn't) ? Possible bugs with AIs, rejoin check etc
Fine by me. :)
Mar 26 2024
Well I would assume this changes the generated assembly which could be for the worst compared to macros. But I suppose it could / should be profiled.
Can somebody take another look. pls.
@Freagarach are you ok with this wording?
Use std::any_of
In D5195#223594, @Stan wrote:Dumb question, but doesn't that make the code slower?
Dumb question, but doesn't that make the code slower?
I need to use multiple GPU drivers, so how can I use the OpenGL ARB backend without errors? enneagram test